
Zephiles - Used his TTYD practice codes for testing.PistonMiner - Used his very helpful REL Framework Documentation.Jdaster - For Battle Documentation and helping me in general.MuzYoshi and StarmanOmega - Graphic Design.Armaggedun, Crumple, Pixelvideos, Kai, and Metro Libra - Music.Diagamma - My partner in crime, Code Monkey :) (Thank you so much.).Reed - Balancing, Graphic Design, Dialogue, Battle Adjustments, Overworld Rearrangement, Music, Attack Patterns, etc.Respect to Master Quest Devs and other Paper Mario mods out there. Lastly this mod was inspired by " Paper Mario: Master Quest." I have not fully beaten it myself but from what I've seen and played, you can tell a lot of love went into it. I am still intending to make "Hero Mode Jr." for those who think It's still too hard. With that being said, you don't need to superguard at all to beat Hero Mode.

Hero Mode is intended for "professional players," but can be also played by "casual players" too! Paper Mario: The Thousand-Year Door: Hero Mode (v3.0) by Reed (Not Released Yet.) About Hero ModeĪ reimagined The Thousand-Year Door story with new elements and puzzles thatĬomes with harder difficulty, badges, and twist! (Two Chapter Demo with the Pit included.)
